It's interesting to me to hear the opinions of people that see AI as an emerging threat to their jobs. I work in games where the threat is way beyond emerging. There's an entire genre of game named for how it uses AI to generate more content than originally created: Roguelike. If that really goes all of the way back to its namesake -- Rogue -- then maybe I've never been alive where AI wasn't an emerged threat to employment in my industry?

It's interesting to compare and contrast though. One way of looking at procedural content is that lots of LDs and other artist types didn't get hired. Another way to look at it is that procedural content enabled the rise of indie games to the prominence they have today. I think the difference in perspective does go back to a persistent thesis I've had here: The problem is capitalism, not AI. As in, nobody feels ripped off that two programmers in their basement hit it big on a game. People feel ripped off when two-faced corporations steal their copyright works with the left hand while building AI systems to enforce their "own" copyrights with the right.

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Since the current conversation is about ChatGP3 I realize I forgot to explicitly put writers on that list of those whose jobs are already at risk. Writers get cut out of a lot in games, especially in procedural games. One of my favorite websites to play on is all about transforming that sort of writing job into more of a programing job: perchance.org/welcome

I know it's not exactly the same because the quality of some of these tools has improved a lot in both a short time period and in spaces that most people don't see.

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