It's interesting to me to hear the opinions of people that see AI as an emerging threat to their jobs. I work in games where the threat is way beyond emerging. There's an entire genre of game named for how it uses AI to generate more content than originally created: Roguelike. If that really goes all of the way back to its namesake -- Rogue -- then maybe I've never been alive where AI wasn't an emerged threat to employment in my industry?
It's interesting to compare and contrast though. One way of looking at procedural content is that lots of LDs and other artist types didn't get hired. Another way to look at it is that procedural content enabled the rise of indie games to the prominence they have today. I think the difference in perspective does go back to a persistent thesis I've had here: The problem is capitalism, not AI. As in, nobody feels ripped off that two programmers in their basement hit it big on a game. People feel ripped off when two-faced corporations steal their copyright works with the left hand while building AI systems to enforce their "own" copyrights with the right.