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newrepublic.com/article/162606

"Schilling, a fan of games, was under the mistaken impression that the people who actually made them deserved to share in the often lucrative rewards of doing so. This was, in the video game industry, as in most industries, a notion he had to be disabused of. As the CEO explained (in a “case study” about 38 Studios for Harvard Business School), Schilling “really needed Company 101.” For video game workers to improve their lot, they will have to force industrywide adoption of a new curriculum."

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