"Schilling, a fan of games, was under the mistaken impression that the people who actually made them deserved to share in the often lucrative rewards of doing so. This was, in the video game industry, as in most industries, a notion he had to be disabused of. As the CEO explained (in a “case study” about 38 Studios for Harvard Business School), Schilling “really needed Company 101.” For video game workers to improve their lot, they will have to force industrywide adoption of a new curriculum."

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We come here in search of a place to express our thoughts outside of the direct control and surveillance of unaccountable, mega-corporations. There is no common theme that binds us other than these being the bonds we've chosen rather than those that have been chosen for us.